![]() ![]() ** Any ship that allows you to convert your shields into armor makes survival of all but most intense levels a breeze. Their ammo maximum is surprisingly generous and it regenerates over time but that just means you need to save the bombs for the targets that really matter and you'll rarely need to worry about running out. ![]() ![]() Ammo is plentiful and the missiles will melt through bosses like a blowtorch to ice. ** The Atom Bomb sidekicks really live up to their name. It combines penetration into a huge blue laser the width of your entire ship! On top of a Front Laser/Zica Laser, your damage rate alone is enough to make bosses dead in seconds. ** Penetration weapons are nasty enough, but in a secret level of Episode 4, you can find a WaveMotionGun on steroids, the obscene "SDF Main Gun". The Zica Flamethrower makes this easy to capitalize on thanks to its constant fire. You should die from doing this in a realistic sense, but you don't. ** Penetration weapons, such as the Mega Cannon and Zica Flamethrower may not seem all that powerful, until you realize that you can "affect" many enemies, including bosses, with them and OneHitKill a lot of them by ramming your ship into them. ** Became HilariousInHindsight as nowadays there are mobile freemium games, usually made in Japan and China, that rely more on equipment instead of pure skills, such examples are Yongshi's Videogame/AzurLane and even CAVE's ]. Both camps are very defensive of their opinions. The latter dismisses "euroshmups" as a mess that's either too easy or too hard, rely more on equipment and grinding instead of skills, have no such thing as hitboxes, and awkward controls, while the former feels that the latter are as linear and as deep as Videogame/CallOfDuty that arcade shooters are ]. * FandomRivalry: Fans of this game, along with other early or similar Western shmups such as ''VideoGame/RaptorCallOfTheShadows'' and ''VideoGame/JetsNGuns'', have a bit of grudge with fans of more arcade-style Japanese-developed shooters. As for the green platforms mentioned above, even the almighty ] will take several shots to kill one of them. ** On the higher difficulty levels, nearly ''every'' enemy becomes a Demonic Spider thanks to massive health levels and faster firing rates, especially in Super Arcade Mode and Super Tyrian where you have no rear gun and crappy shields. At one point in the first Deliani level you have to face '']'', all of them firing at you which can kill you quickly if you aren't quick enough. They come in threes, fire fast-moving aimed dual shots at quite a fast rate, ], and stay on screen for a good bit of time (they travel down to the bottom, fly back up, before charging downwards off screen). ![]() ** The green-and-purple platform-like ships in the Deliani levels. The game's SETUP and SHIPEDIT programs have a "Jukebox" mode where you can just sit back and listen to the music. * SugarWiki/AwesomeMusic: The music of the very first level, "Tyrian", the battle music against the ], "Deli Shop Quartet", the music of the first level of Episode 4, "Rock Garden", and many more. * AnticlimaxBoss: The FinalBoss of the whole game in the final chapter is a ] that goes down rather quickly in a bog-standard fight and isn't as intense compared to several previous climax bosses (such as the horned ship in Tyrian, the Gryphon, the Microsol Fleet, the Ixmucane core, ]). ![]()
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